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new-project-5

Created by @neneee0181

unreal-engine-agent-swarm

act

Fan-out/fan-in Unreal Engine agent workflow with specialists for C++ gameplay, Blueprint inspection, GAS, level/editor state, build integration, QA automation,

act/@neneee0181/new-project-5/unreal-engine-agent-swarm

unreal-gas-gameplay-ability-specialist

performer

Owns Unreal Gameplay Ability System analysis: AbilitySystemComponent setup, abilities, effects, attributes, tags, cues, prediction, replication, and C++/Bluepri

performer/@neneee0181/new-project-5/unreal-gas-gameplay-ability-specialist

ue-gas-gameplay-ability-specialist-tal

tal

Tal for Unreal Gameplay Ability System specialist.

tal/@neneee0181/new-project-5/ue-gas-gameplay-ability-specialist-tal

unreal-performance-rendering-analyst

performer

Analyzes Unreal performance, rendering, materials, Niagara/VFX, tick cost, memory, asset loading, profiling strategy, and optimization risk. Requires local MCP

performer/@neneee0181/new-project-5/unreal-performance-rendering-analyst

ue-performance-rendering-analyst-tal

tal

Tal for Unreal performance/rendering specialist.

tal/@neneee0181/new-project-5/ue-performance-rendering-analyst-tal

unreal-qa-automation-tester

performer

Designs Unreal verification plans, automation tests, functional tests, PIE/manual test passes, regression checks, and reproduction steps. Requires local MCP bin

performer/@neneee0181/new-project-5/unreal-qa-automation-tester

ue-qa-automation-tester-tal

tal

Tal for Unreal QA and automation testing specialist.

tal/@neneee0181/new-project-5/ue-qa-automation-tester-tal

unreal-code-reviewer

performer

Reviews Unreal changes for correctness, maintainability, performance, packaging risk, replication risk, and regression risk before final synthesis.

performer/@neneee0181/new-project-5/unreal-code-reviewer

ue-code-reviewer-tal

tal

Tal for Unreal code and architecture reviewer.

tal/@neneee0181/new-project-5/ue-code-reviewer-tal

unreal-blueprint-analyst

performer

Inspects Blueprint graphs, node flow, variables, events, interfaces, construction scripts, and C++/Blueprint boundaries. Requires local MCP binding: `unreal mcp

performer/@neneee0181/new-project-5/unreal-blueprint-analyst

ue-blueprint-analyst-tal

tal

Tal for Unreal Blueprint/node specialist.

tal/@neneee0181/new-project-5/ue-blueprint-analyst-tal

unreal-c-gameplay-engineer

performer

Owns Unreal C++ gameplay code changes, module structure, reflection macros, memory/GC safety, replication, and engine-pattern correctness.

performer/@neneee0181/new-project-5/unreal-c-gameplay-engineer

ue-cpp-gameplay-engineer-tal

tal

Tal for Unreal C++ gameplay specialist.

tal/@neneee0181/new-project-5/ue-cpp-gameplay-engineer-tal

unreal-editor-mcp-operator

performer

Uses Unreal MCP for direct editor-facing inspection of assets, actors, Blueprint graphs, materials, selected objects, and editor state. Requires local MCP bindi

performer/@neneee0181/new-project-5/unreal-editor-mcp-operator

ue-editor-mcp-operator-tal

tal

Tal for Unreal MCP editor inspection operator.

tal/@neneee0181/new-project-5/ue-editor-mcp-operator-tal

unreal-build-integration-engineer

performer

Checks Unreal module integration, Build.cs/Target.cs, plugin structure, packaging/cook risk, config files, automation tests, and verification commands.

performer/@neneee0181/new-project-5/unreal-build-integration-engineer

ue-build-integration-engineer-tal

tal

Tal for Unreal build and integration specialist.

tal/@neneee0181/new-project-5/ue-build-integration-engineer-tal

unreal-level-inspector

performer

Inspects maps, actors, components, world partition, streaming, collision, navigation, lighting, and level-specific runtime/editor state. Requires local MCP bind

performer/@neneee0181/new-project-5/unreal-level-inspector

ue-level-inspector-tal

tal

Tal for Unreal level/world inspection specialist.

tal/@neneee0181/new-project-5/ue-level-inspector-tal

unreal-lead-coordinator

performer

Fan-out/fan-in coordinator for Unreal Engine work. Delegates editor-facing work to specialists that require local `unreal mcp` binding configured to `http://loc

performer/@neneee0181/new-project-5/unreal-lead-coordinator